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Thread Statistics | Show CCP posts - 3 post(s) |

Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.06 15:27:00 -
[1]
Edited by: Spoon Thumb on 06/05/2007 15:27:13
At this point I'd like to say
a). thanks Dominique. this information will be v. handy to all of those who have been looking to doing drone and ammo invention
b). CCP, why the f*** does every invention job under the sun need mech eng!? There are soemthing like 20 fields, and the adding of mech eng as a need for ammo as well will almost certainly bring the % of stuff that needs mech eng cores over 20%. Furthermore mech eng is required for ship invention, which consumes the most cores of any invention job, and has the lowest success rate, meaning you need even more
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.06 15:59:00 -
[2]
I just posted in General discussion where more ppl will see it
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.06 18:48:00 -
[3]
Actually, I'd expect that as more people say "hang on, T2 cruise launchers are now half the price of arbalest, why not go T2?" that T2 weapons will become a lot more popular.
But the ammo has to be keeping up with that, both in price and supply. The two kinda go hand in hand in that people won't take up T2 weapons if ammo is expensive and people won't make T2 ammo if not eough ppl are buying
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.06 18:52:00 -
[4]
Originally by: CCP Chronotis
Speaking more broadly tech 2 invention is just a foundation to setting up of tech 3 so its a special case really where we are dealing with a baseline BPO supply and irregular demand, whereas tech 3 will be more dependant on the specific demand and the supply opportunities available solely from invention.
It just concerns me that by the time T3 comes along, T1 bpo's won't be worth the paper they're printed on. Especially considering everyone already gets all the T1 they'll ever need from loot drops, with named items, which are already better than vanilla T1 people manufacture
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.07 11:45:00 -
[5]
I think there are many people who might come to the game like I did wanting to be industrial players / crafters and might be discouraged by T1, the entry level for manufacturers, being utterly saturated and devoid of profit.
Loot is the problem.
Everyone gets all the T1 stuff they'll ever need from loot.
The crappy vanilla loot, that is the only T1 stuff players can make, is the stuff that mission runners and ratters sell off for cost, keeping the good stuff for themselves. And even then, named stuff gets sold off because ppl have an excess of it. So even now, most budding T1 manufacturers have no chance except maybe with ammo
I really feel strongly that all loot needs to be like drone loot is atm. I.e. alloys that can only be melted for mins and not used any other how.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.07 23:17:00 -
[6]
One of the things talked about by devs in the audio devblog was regarding outpost upgrades to increase manu slots
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.09 23:49:00 -
[7]
Heavy Assault missiles don't sell well anyway, and ppl are still skilling up for the stuff. Still, point taken, no denying that there are some T2 bpo's that are crap (e.g. the ones with same stats as best named, but worse fittings (surely it should the the other way around?))
As I said before, the usage of the T2 weapons/ammo and the production levels need to climb in conjunction with each other for it to work
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